Horizontal segregation in higher education is one of the key contributors to the gender gap, with men over-represented in STEM fields and women dominating areas such as humanities, education, and health – fields often associated with fewer career opportunities and lower prospects. To raise awareness about the role of gender-related issues in shaping academic and professional choices, interventions should be implemented at earlier stages of the educational path. This presentation illustrates a pedagogical initiative aimed at secondary students, “The Gender of Science” project. By using a scientific approach, students are encouraged to analyse and reflect on gender gaps within their own schools, peer groups and families. The intervention adopts a student-centred approach incorporating a gamification tool: the LaleoLab board game. The game plays a crucial role in participants’ engagement, while encouraging them to critically explore gender stereotypes and biases ingrained in languages and the influence of role models on identity formation.
“The Gender of Science: A game- and project-based pedagogical intervention for secondary schools / Liccardo, Antonella; Gargano, Angela. - (2024). ( • One-day Symposium - Addressing gender stereotypes in STEM and language: Towards new educational approaches Institute of Advanced Study, University of Warwick, UK 12/12/2024).
“The Gender of Science: A game- and project-based pedagogical intervention for secondary schools
Antonella Liccardo
;Angela Gargano
2024
Abstract
Horizontal segregation in higher education is one of the key contributors to the gender gap, with men over-represented in STEM fields and women dominating areas such as humanities, education, and health – fields often associated with fewer career opportunities and lower prospects. To raise awareness about the role of gender-related issues in shaping academic and professional choices, interventions should be implemented at earlier stages of the educational path. This presentation illustrates a pedagogical initiative aimed at secondary students, “The Gender of Science” project. By using a scientific approach, students are encouraged to analyse and reflect on gender gaps within their own schools, peer groups and families. The intervention adopts a student-centred approach incorporating a gamification tool: the LaleoLab board game. The game plays a crucial role in participants’ engagement, while encouraging them to critically explore gender stereotypes and biases ingrained in languages and the influence of role models on identity formation.| File | Dimensione | Formato | |
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