We extend concurrent game structures (CGSs) with a simple notion of preference over computations and define a minimal notion of rationality for agents based on the concept of dominance. We use this notion to interpret a CL and an ATL languages that extend the basic CL and ATL languages with modalities for rational capability, namely, a coalition's capability to rationally enforce a given property. For each of these languages, we provide results about the complexity of satisfiability checking and model checking as well as about axiomatization.
Rational Capability in Concurrent Games / Li, Yinfeng; Lorini, Emiliano; Mittelmann, Munyque. - (2025). (Intervento presentato al convegno 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2025)).
Rational Capability in Concurrent Games
Munyque Mittelmann
2025
Abstract
We extend concurrent game structures (CGSs) with a simple notion of preference over computations and define a minimal notion of rationality for agents based on the concept of dominance. We use this notion to interpret a CL and an ATL languages that extend the basic CL and ATL languages with modalities for rational capability, namely, a coalition's capability to rationally enforce a given property. For each of these languages, we provide results about the complexity of satisfiability checking and model checking as well as about axiomatization.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


