Theories, techniques, and technologies from the field of gaming and edutainment are now gradually pervading AEC (Architecture, Engineering and Construction) industry. This contribution highlights the potential within the integration between BIM models and real-time game engines, for the management and dissemination of the historical architectural heritage. This is the purpose behind the experimentation carried out on the Complex of Santa della Pace, located in the historical center of Castellammare di Stabia (in the province of Naples, Italy), detailed in this paper. It was aimed to the construction of a HBIM model based on an integrated digital survey, exploring its possible interactions in a VR-enjoyable, serious game-based informative communication: the main requirement of the model was to fulfill the need for transmission of interdisciplinary information, structured in various interactive routes and representation scales, in order to share the historical memory of a complex scenario to different typologies of users, from professionals to common virtual tourists.
Management and Dissemination for Dismissed Religious Architecture. An Approach Fusing HBIM and Gamification / D'Agostino, Pierpaolo; Antuono, Giuseppe; Elefante, Erika. - 22:(2022), pp. 399-407. [10.1007/978-3-031-04703-9_40]
Management and Dissemination for Dismissed Religious Architecture. An Approach Fusing HBIM and Gamification
Pierpaolo D'Agostino
;Giuseppe Antuono;Erika Elefante
2022
Abstract
Theories, techniques, and technologies from the field of gaming and edutainment are now gradually pervading AEC (Architecture, Engineering and Construction) industry. This contribution highlights the potential within the integration between BIM models and real-time game engines, for the management and dissemination of the historical architectural heritage. This is the purpose behind the experimentation carried out on the Complex of Santa della Pace, located in the historical center of Castellammare di Stabia (in the province of Naples, Italy), detailed in this paper. It was aimed to the construction of a HBIM model based on an integrated digital survey, exploring its possible interactions in a VR-enjoyable, serious game-based informative communication: the main requirement of the model was to fulfill the need for transmission of interdisciplinary information, structured in various interactive routes and representation scales, in order to share the historical memory of a complex scenario to different typologies of users, from professionals to common virtual tourists.File | Dimensione | Formato | |
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