In the framework of the EULALIA project (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher education) the authors develop a methodology for the language teaching/learning for Erasmus students by using scenario based and multisensorial methodologies applying Tangible User Interfaces and Mobile Learning approaches. The paper presents the structure of the application and the scenario based learning (SBL) and digital storytelling approach that supports language learning strategies (LLS) employing mobile learning and tangible user interfaces (TUI) systems. The approach embraces both the virtual and real dimensions of leaning and is characterised by the embodiment of interaction in physical objects. Tangible objects mediate the interaction between the learner and digital interface, innovatively engaging all senses during learning content fruition, and making learning experiential. The paper also presents the app deployment plan in the real education context as a tool to support second language learning strategies (LLS) for Erasmus students.
Supporting language learning strategies for erasmus students with a mobile tool using tangible user interfaces and interactive storytelling: The EULALIA approach / Mazzucato, A.; Caputo, V.; Vila, R. R.; Cuerda, R. S.; Kic-Drgas, J.; Wozniak, J.; Calleja, C.; Burlo, E. T.; Sundberg, C.. - 2730:(2020). (Intervento presentato al convegno 2nd Symposium of Psychology-Based Technologies, PSYCHOBIT 2020 tenutosi a ita nel 2020).
Supporting language learning strategies for erasmus students with a mobile tool using tangible user interfaces and interactive storytelling: The EULALIA approach
Mazzucato A.
Primo
;Caputo V.
Secondo
;
2020
Abstract
In the framework of the EULALIA project (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Digital Creativity Enhanced in Teacher education) the authors develop a methodology for the language teaching/learning for Erasmus students by using scenario based and multisensorial methodologies applying Tangible User Interfaces and Mobile Learning approaches. The paper presents the structure of the application and the scenario based learning (SBL) and digital storytelling approach that supports language learning strategies (LLS) employing mobile learning and tangible user interfaces (TUI) systems. The approach embraces both the virtual and real dimensions of leaning and is characterised by the embodiment of interaction in physical objects. Tangible objects mediate the interaction between the learner and digital interface, innovatively engaging all senses during learning content fruition, and making learning experiential. The paper also presents the app deployment plan in the real education context as a tool to support second language learning strategies (LLS) for Erasmus students.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.