This paper introduces a unique, feature-based methodology for determining the best design features of a Virtual Reality Training System (VRTS). It offers a holistic approach by using a revised Technology Acceptance Questionnaire, which assesses design features from a user's perspective, rather than relying solely on objective measures of training effectiveness. We implemented the methodology in an experimental campaign, which involved simulating manual processes in two VR platforms with different features. Both novice and experienced VR users participated in the study, evaluating design features for perceived usefulness and ease of use. The findings provide insights into improving VRTS design based on user experience, highlighting the potential of our feature-based methodology.

A User-Centered Study on Virtual Reality Training Systems’ Design Features / Buonocore, S.; Guerra, A.; De Amicis, R.; Benincasa, M.; Minopoli, V.; Di Gironimo, G.. - (2024), pp. 529-537. (Intervento presentato al convegno 3rd International Conference of the Italian Association of Design Methods and Tools for Industrial Engineering, ADM 2023 tenutosi a ita nel 2023) [10.1007/978-3-031-58094-9_59].

A User-Centered Study on Virtual Reality Training Systems’ Design Features

Buonocore S.
Primo
;
Guerra A.;De Amicis R.;Minopoli V.;Di Gironimo G.
Ultimo
2024

Abstract

This paper introduces a unique, feature-based methodology for determining the best design features of a Virtual Reality Training System (VRTS). It offers a holistic approach by using a revised Technology Acceptance Questionnaire, which assesses design features from a user's perspective, rather than relying solely on objective measures of training effectiveness. We implemented the methodology in an experimental campaign, which involved simulating manual processes in two VR platforms with different features. Both novice and experienced VR users participated in the study, evaluating design features for perceived usefulness and ease of use. The findings provide insights into improving VRTS design based on user experience, highlighting the potential of our feature-based methodology.
2024
9783031580932
9783031580949
A User-Centered Study on Virtual Reality Training Systems’ Design Features / Buonocore, S.; Guerra, A.; De Amicis, R.; Benincasa, M.; Minopoli, V.; Di Gironimo, G.. - (2024), pp. 529-537. (Intervento presentato al convegno 3rd International Conference of the Italian Association of Design Methods and Tools for Industrial Engineering, ADM 2023 tenutosi a ita nel 2023) [10.1007/978-3-031-58094-9_59].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/986393
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