This paper introduces a serious mobile game designed to promote the social inclusion of children from migrant backgrounds. By focusing on the development of empathic skills in native children at primary school, the game aims to bridge the gap between diverse groups and promote harmonious interactions. The game features two different gameplay scenarios, each of them consisting of 6 levels, which presuppose the acquisition of increasingly complex skills based on the Social-Emotional Learning (SEL) framework. The identified learning goals range from the identification of others' emotions based on expressive and social cues, passing through gathering information and understanding of cultural diversity, to team working and collaborative problem- solving. Through the engagement of players with the experiences of peers from diverse cultural backgrounds, the game provides a unique opportunity to gain a deeper understanding of the challenges faced by children with migrant backgrounds. By providing students with a safe and interactive learning environment that promotes SEL skills, the current game has the potential to positively impact the classroom climate and promote cooperative learning among students.
The Implementation of a Mobile Game for Social Inclusion in Multicultural School Contexts / Colella, A.; Esposito, C.; Bacchini, D.. - (2023), pp. 917-921. ( 2nd Edition IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2023 ita 2023) [10.1109/MetroXRAINE58569.2023.10405833].
The Implementation of a Mobile Game for Social Inclusion in Multicultural School Contexts
Colella A.
Primo
;Esposito C.Secondo
;Bacchini D.Ultimo
2023
Abstract
This paper introduces a serious mobile game designed to promote the social inclusion of children from migrant backgrounds. By focusing on the development of empathic skills in native children at primary school, the game aims to bridge the gap between diverse groups and promote harmonious interactions. The game features two different gameplay scenarios, each of them consisting of 6 levels, which presuppose the acquisition of increasingly complex skills based on the Social-Emotional Learning (SEL) framework. The identified learning goals range from the identification of others' emotions based on expressive and social cues, passing through gathering information and understanding of cultural diversity, to team working and collaborative problem- solving. Through the engagement of players with the experiences of peers from diverse cultural backgrounds, the game provides a unique opportunity to gain a deeper understanding of the challenges faced by children with migrant backgrounds. By providing students with a safe and interactive learning environment that promotes SEL skills, the current game has the potential to positively impact the classroom climate and promote cooperative learning among students.| File | Dimensione | Formato | |
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