MIGLINO, ORAZIO
 Distribuzione geografica
Continente #
NA - Nord America 3.768
EU - Europa 3.097
AS - Asia 1.149
AF - Africa 12
SA - Sud America 10
OC - Oceania 4
Continente sconosciuto - Info sul continente non disponibili 3
Totale 8.043
Nazione #
US - Stati Uniti d'America 3.708
IT - Italia 1.893
SG - Singapore 639
CN - Cina 386
UA - Ucraina 334
FI - Finlandia 193
SE - Svezia 184
DE - Germania 153
IE - Irlanda 69
GB - Regno Unito 65
CA - Canada 57
FR - Francia 50
RU - Federazione Russa 36
IN - India 33
NL - Olanda 33
VN - Vietnam 24
RO - Romania 17
PH - Filippine 13
TR - Turchia 13
ES - Italia 12
MY - Malesia 10
ID - Indonesia 9
RS - Serbia 8
CH - Svizzera 7
AT - Austria 6
GR - Grecia 6
BR - Brasile 5
GH - Ghana 5
AU - Australia 4
BG - Bulgaria 4
CI - Costa d'Avorio 4
DK - Danimarca 4
HR - Croazia 4
SA - Arabia Saudita 4
AF - Afghanistan, Repubblica islamica di 3
BE - Belgio 3
EC - Ecuador 3
EU - Europa 3
HU - Ungheria 3
IR - Iran 3
JP - Giappone 3
LB - Libano 3
ME - Montenegro 3
PT - Portogallo 3
AR - Argentina 2
EG - Egitto 2
IL - Israele 2
KR - Corea 2
LT - Lituania 2
LV - Lettonia 2
MX - Messico 2
AE - Emirati Arabi Uniti 1
CZ - Repubblica Ceca 1
EE - Estonia 1
GL - Groenlandia 1
PK - Pakistan 1
SM - San Marino 1
ZA - Sudafrica 1
Totale 8.043
Città #
Chandler 634
Singapore 532
Jacksonville 370
Santa Clara 346
Millbury 192
Napoli 188
Princeton 170
Ashburn 137
Nanjing 122
Rome 111
Boston 107
Naples 98
Milan 82
Wilmington 76
Des Moines 70
Woodbridge 62
Beijing 52
Ann Arbor 48
Ottawa 48
Houston 43
Lawrence 41
Nanchang 40
Helsinki 39
Kronberg 39
Boardman 38
Salerno 29
Hebei 28
Norwalk 28
Bologna 27
Jiaxing 27
Pune 27
Shenyang 25
Amsterdam 24
Dong Ket 22
Changsha 20
Caserta 19
Dublin 19
Redwood City 19
Tianjin 18
Turin 17
Nocera Inferiore 15
Catania 14
Manfredonia 14
Taranto 14
Centrale 12
Falkenstein 12
Florence 12
Fairfield 11
Antalya 10
Cagliari 10
Portici 10
Scafati 10
Bari 9
Dearborn 9
General Trias 9
Maratea 9
Nola 9
Orange 9
Treviso 9
Belgrade 8
Messina 8
Seattle 8
Hangzhou 7
Moscow 7
Palermo 7
Pescara 7
Randazzo 7
Sacrofano 7
San Potito Sannitico 7
Surabaya 7
Campobasso 6
Capaccio 6
Forino 6
Lentini 6
Los Angeles 6
Marsala 6
Stuttgart 6
Valsamoggia 6
Velletri 6
Fidenza 5
Kunming 5
Padova 5
Paris 5
Toronto 5
Vicenza 5
Vienna 5
Accra 4
Acerra 4
Bisaccia 4
Brescia 4
Cabuyao 4
Constanta 4
Council Bluffs 4
Dallas 4
Falls Church 4
Frankfurt am Main 4
Frattamaggiore 4
Ipoh 4
Jeddah 4
Marigliano 4
Totale 4.466
Nome #
Allevare robot con Breedbot. 113
Wine Trainer (WT) 1.0 – un gioco digitale per l’addestramento olfattivo dei sommelier in formazione 108
Piaget Multimediale (Diego Pizza Adventure) 93
Migliorare la comunicazione attraverso il Picture Exchange Communication System (PECS) e gli Speech-Generating Devices (SGDs): il Walden PECS Comunicator (WPC). 91
Trasferimento di giochi di ruolo psico-pedagogici in contesti digitali 89
Psicologia sintetica, vita artificiale e tecnologie educative 89
Educational Games for Soft-Skills Training in Digital Environments: New Perspectives. 87
Modelli Strutturali con MPLUS 83
Che cos'è l'intelligenza? Proviamo a rispondere costruendo robot. 82
DILIGO assessment tool: A smart and gamified approach for preschool children assessment 81
Artificial organisms as tools for the development of psychological theory: Tolman's lesson 80
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 80
The Assessment of Visuospatial Abilities with Tangible Interfaces and Machine Learning 79
"“Learn to Lead" ” a Web Based Game to Teach Leadership Theories in Vocational Courses 78
Learn2Lead 77
Document STELT (Smart Technologies to Enhance Learning and Teaching): Una piattaforma per realizzare ambienti di realtà aumentata per apprendere, insegnare e giocare 70
Clustering of behavioral spatial trajectories in neuropsychological assessment 70
Un modello simulato dell'Onisco d Tolman. 69
Basic emotions and adaptation. A computational and evolutionary model 67
A computational model of the evolution of antipredator behavior in situations with temporal variation of danger using simulated robots 66
Artificial intelligence for psychologists: Between theoretical psychology and new research and intervention methodology in the psychological field 66
Teaching evolutionary biology using artificial life models. 64
Breeding Robots to Learn How to Rule Complex Systems 64
Allevare robot: Una nuova prospettiva. 62
Pseudoneglect in visual search: Behavioral evidence and connectional constraints in simulated neural circuitry 62
Approaches to embed bio-inspired computational algorithms in educational and serious games 62
BTT-SCAN: An ecological and technology enhanced tool to assess visual neglect. 62
Videogiochi di ruolo, simulazioni al computer, robot e realtà aumentata come nuove tecnologie per l'apprendimento: una guida per insegnanti, educatori e formatori 61
Playing digital cards as an assessment tool for numerical abilities 61
AISC mid-term 2016 – Napoli - “Apprendimento, cognizione e tecnologia” 59
Artificial Life. A New Way to Build Educational and Therapeutic Games. 59
Reti Neurali e Missing Values 59
Multisensory educational materials: Five senses to learn 59
BREEDBOT: AN EDUTAINMENT ROBOTICS SYSTEM TO LINK DIGITAL AND REAL WORLD 58
La vita artificiale come strumento di esplorazione teoretica nelle scienze del comportamento 57
An approach to evaluating the user experience of serious games 56
An agent-based modelling approach to build up educational digital games for kindergarten and primary schools 55
Approaching neuropsychological tasks through adaptive neurorobots 54
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 54
The SISINE Project: Developing an E-Learning Platform for Educational Role-Playing Games 53
BTT-SCAN: A tool for the assessment of the Unilateral Spatial Neglect 53
Groups of agents with a leader 52
Educational Robotics to Support Social Relations at School 51
E-TAN, a technology-enhanced platform with tangible objects for the assessment of visual neglect: A multiple single-case study 51
Potenziare e riscoprire le pratiche psico-pedagogiche tradizionali con gli Smart Objects: il progetto Infanzia Digi.Tales 3.6. 49
Educational Robotics to Foster and Assess Social Relations in Students' Groups 49
PROACTIVE (Fostering Teachers' Creativity through Game-Based Learning) 48
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 48
Playing with physical and digital cards to enhance numerical cognition in children 48
INTRODUCING HUMAN TRAINERS IN EVOLUTIONARY ROBOTICS 47
EUTOPIA-MT: la formazione alla mediazione attraverso un gioco di ruolo on-line. 47
Further to the Left: Stress-Induced Increase of Spatial Pseudoneglect During the COVID-19 Lockdown 47
Enhancing Digital Creativity in Education: The Docent Project Approach 46
DREAD-ED 46
ROLE-GAMES, COMPUTER SIMULATIONS, ROBOTS AND AUGMENTED REALITY AS NEW LEARNING TECHNOLOGIES: A GUIDE FOR TEACHER EDUCATORS AND TRAINERS 46
Robotics for soft skills training 46
Agent Based Modelling to Build Serious Games: The Learn to Lead Game 45
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 45
Come e perché usare l’Intelligenza Artificiale per costruire modelli degli ambienti di intervento psicologico 44
ACTION-BASED COGNITION: HOW ROBOTS WITH NO SENSORY SYSTEM ORIENT THEMSELVES IN AN PPEN FIELD BOX 43
FROM ANIMALS TO ANIMATS 9 43
Ambienti reattivi e adattivi come protesi cognitive. Sviluppo e studio di alcuni prototipi sperimentali. 43
Eutopia: A MORPG platform to building-up Psycho- Pedagogical Simulation Games 43
Tangible Interfaces for Cognitive Assessment and Training in Children: LogicART 43
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum. 43
From Simulated to Real Robots. 42
SINAPSI - Simulazioni INterattive per l’APprendimento di Skill Individuali . 42
Collective Adaptive Agents as Techniques to build-up Edutainments Systems. 42
Applied behavior analysis (ABA) as a footprint for tutoring systems: A model of ABA approach applied to olfactory learning 42
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 42
Valutazione dello pseudoneglect mediante strumenti tangibili e digitali 42
Teaching Mediation. Eutopia-mt: conflict management through digital worlds. FEU ISBN 978-88-8338-088-4 41
L'avvenire della cura. Psicopatologia, neuroscienze, psicologia clinica 41
An innovative tool for olfactive learning with tangible user interfaces in MOOC learning for viticulture and enology learning 40
How to evolve autonomuos robots: Different approaches in evolutionary robotics. 40
Processi cognitivi e formazione. Teorie, modelli, progetti 40
Simulative Models to Understand Numerical Cognition 40
DEVELOPMENTAL PATHWAYS IN THE ASSIMILATION OF NON-GEOMETRIC INFORMATION FOR ORIENTATION IN CHILDREN: A NEUROROBOTIC MODEL 39
Behavioural Trajectories of Adaptive Mobile Robot for Animal Behavioural Studies 39
Studying the Evolutionary Basis of Emotions Through Adaptive Neuroagents: Preliminary Settings and ResultsAdvances in Artificial Life and Evolutionary Computation 39
Neuromodelling based on evolutionary robotics: on the importance of motor control for spatial attention 39
Evolving Autonomous Robots 38
Modelli, sistemi e applicazioni di Vita Artificiale e Computazione Evolutiva WIVACE 2009 – ISBN: 978-88-8338-091-4 eISBN: 978-88-8338-092-1 38
SIstema di SImulazione alla NEgozazione 38
Block Magic 38
Midpoint: A Tool to Build Artificial Models of Numerical Cognition 38
Between creative process and creative product: DoCENT Mooc for the integration of technology, creativity and learning 38
IS LANGUAGE NECESSARY TO MERGE GEOMETRIC AND NON-GEOMETRIC SPATIAL CUES? THE CASE OF "BLUE-WALL TASK" 37
Artistic Algorithms and Neural Networks 37
Do it with rhytm - how internal clocks can simplify life in artificial and biological organisms 37
Il pensiero di John Dewey tra psicologia, filosofia, pedagogia. Prospettive interdisciplinari 37
For corvids together is better: A model of cooperation in evolutionary robotics 37
EVOLVING ROBOT BEHAVIOUR AT MICRO (MOLECULAR) AND MACRO (MOLAR) ACTION LEVEL 36
Evolutionary Robotics as a tool to investigate spatial cognition in artificial and natural systems. 36
A Neuro-Ethological Approach for the TSP: Changing Metaphors in Connectionist Models. 36
EVOLVING AND BREEDING ROBOTS. 36
Breedbot: an evolutionary robotics application in digital content. 36
COCOR 36
Introducing Sensory-motor Apparatus in Neuropsychological Modelization 36
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 36
Totale 5.356
Categoria #
all - tutte 33.124
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 33.124


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020372 0 0 0 0 0 19 19 37 29 37 97 134
2020/20211.155 24 87 162 100 185 129 107 41 133 41 110 36
2021/20221.065 60 10 9 37 41 22 26 45 70 95 186 464
2022/20231.439 239 123 55 146 170 171 21 145 202 39 91 37
2023/20241.105 33 160 91 95 73 109 48 112 27 45 209 103
2024/20251.269 354 301 38 77 283 216 0 0 0 0 0 0
Totale 8.321