MIGLINO, ORAZIO
 Distribuzione geografica
Continente #
EU - Europa 5.979
AS - Asia 5.774
NA - Nord America 5.159
SA - Sud America 815
AF - Africa 118
OC - Oceania 7
Continente sconosciuto - Info sul continente non disponibili 4
AN - Antartide 1
Totale 17.857
Nazione #
US - Stati Uniti d'America 4.977
SG - Singapore 3.442
RU - Federazione Russa 2.235
IT - Italia 2.152
CN - Cina 1.145
BR - Brasile 677
HK - Hong Kong 550
UA - Ucraina 360
DE - Germania 287
VN - Vietnam 265
FI - Finlandia 250
SE - Svezia 202
GB - Regno Unito 116
CA - Canada 103
IE - Irlanda 70
IN - India 70
FR - Francia 68
AR - Argentina 57
NL - Olanda 57
MX - Messico 48
ZA - Sudafrica 47
BD - Bangladesh 39
ID - Indonesia 35
KR - Corea 32
TR - Turchia 32
EC - Ecuador 31
ES - Italia 28
PL - Polonia 22
RO - Romania 19
IQ - Iraq 18
AT - Austria 17
JP - Giappone 17
MY - Malesia 16
PH - Filippine 16
LT - Lituania 13
CO - Colombia 12
MA - Marocco 11
VE - Venezuela 11
GE - Georgia 10
UZ - Uzbekistan 10
CH - Svizzera 9
DK - Danimarca 9
KE - Kenya 9
PK - Pakistan 9
RS - Serbia 9
SA - Arabia Saudita 9
AF - Afghanistan, Repubblica islamica di 8
CR - Costa Rica 7
EG - Egitto 7
GR - Grecia 7
KZ - Kazakistan 7
PT - Portogallo 7
PY - Paraguay 7
AE - Emirati Arabi Uniti 6
BE - Belgio 6
BG - Bulgaria 6
GH - Ghana 6
PE - Perù 6
CI - Costa d'Avorio 5
CL - Cile 5
DZ - Algeria 5
HR - Croazia 5
AU - Australia 4
IR - Iran 4
LB - Libano 4
ME - Montenegro 4
NP - Nepal 4
OM - Oman 4
PS - Palestinian Territory 4
UY - Uruguay 4
BA - Bosnia-Erzegovina 3
BO - Bolivia 3
EE - Estonia 3
EU - Europa 3
GT - Guatemala 3
HU - Ungheria 3
IL - Israele 3
JM - Giamaica 3
JO - Giordania 3
LV - Lettonia 3
SN - Senegal 3
TN - Tunisia 3
AZ - Azerbaigian 2
BB - Barbados 2
CZ - Repubblica Ceca 2
DO - Repubblica Dominicana 2
ET - Etiopia 2
GA - Gabon 2
HN - Honduras 2
LY - Libia 2
MR - Mauritania 2
PA - Panama 2
PR - Porto Rico 2
TW - Taiwan 2
TZ - Tanzania 2
VC - Saint Vincent e Grenadine 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
AQ - Antartide 1
Totale 17.821
Città #
Singapore 1.476
Chandler 634
Moscow 585
Hong Kong 550
Jacksonville 371
Santa Clara 368
Beijing 343
Ashburn 323
Millbury 192
Hefei 188
Napoli 188
Princeton 170
Naples 159
Rome 138
Nanjing 122
Boston 121
Los Angeles 121
Buffalo 100
Milan 92
The Dalles 85
Ho Chi Minh City 82
San Jose 79
Wilmington 76
Des Moines 70
Helsinki 63
Woodbridge 62
Munich 58
Houston 56
New York 56
Hanoi 54
Redondo Beach 53
São Paulo 51
Ottawa 50
Ann Arbor 48
Lawrence 41
Boardman 40
Nanchang 40
Kronberg 39
Falkenstein 35
Salerno 35
Bologna 33
Amsterdam 31
Seoul 31
Hebei 28
Jiaxing 28
Norwalk 28
Seattle 28
Pune 27
Shenyang 27
Turku 26
Dallas 25
Changsha 23
Council Bluffs 22
Dong Ket 22
Rio de Janeiro 22
Johannesburg 21
Tianjin 21
Dublin 20
Stockholm 20
Caserta 19
London 19
Montreal 19
Redwood City 19
Warsaw 19
Atlanta 18
Catania 18
Toronto 18
Mexico City 17
Turin 17
Brasília 16
Nocera Inferiore 16
Nocera Superiore 16
Tokyo 16
Chicago 15
Biên Hòa 14
Brooklyn 14
Florence 14
Manfredonia 14
Orem 14
Taranto 14
Chennai 13
Quito 13
Vienna 13
Centrale 12
Bari 11
Campinas 11
Denver 11
Fairfield 11
Palermo 11
Antalya 10
Boydton 10
Cagliari 10
Padova 10
Portici 10
Scafati 10
Belgrade 9
Belo Horizonte 9
Curitiba 9
Dearborn 9
Fortaleza 9
Totale 8.454
Nome #
Wine Trainer (WT) 1.0 – un gioco digitale per l’addestramento olfattivo dei sommelier in formazione 216
Trasferimento di giochi di ruolo psico-pedagogici in contesti digitali 172
Allevare robot con Breedbot. 167
Educational Games for Soft-Skills Training in Digital Environments: New Perspectives. 164
Piaget Multimediale (Diego Pizza Adventure) 161
Valutazione dello pseudoneglect mediante strumenti tangibili e digitali 156
Che cos'è l'intelligenza? Proviamo a rispondere costruendo robot. 150
Psicologia sintetica, vita artificiale e tecnologie educative 150
A computational model of the evolution of antipredator behavior in situations with temporal variation of danger using simulated robots 138
The Assessment of Visuospatial Abilities with Tangible Interfaces and Machine Learning 138
Artificial organisms as tools for the development of psychological theory: Tolman's lesson 136
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 136
Basic emotions and adaptation. A computational and evolutionary model 133
DILIGO assessment tool: A smart and gamified approach for preschool children assessment 133
Migliorare la comunicazione attraverso il Picture Exchange Communication System (PECS) e gli Speech-Generating Devices (SGDs): il Walden PECS Comunicator (WPC). 132
Clustering of behavioral spatial trajectories in neuropsychological assessment 128
An approach to evaluating the user experience of serious games 126
Allevare robot: Una nuova prospettiva. 122
BREEDBOT: AN EDUTAINMENT ROBOTICS SYSTEM TO LINK DIGITAL AND REAL WORLD 120
Approaches to embed bio-inspired computational algorithms in educational and serious games 120
Un modello simulato dell'Onisco d Tolman. 119
"“Learn to Lead" ” a Web Based Game to Teach Leadership Theories in Vocational Courses 118
Block Magic 116
Pseudoneglect in visual search: Behavioral evidence and connectional constraints in simulated neural circuitry 116
BTT-SCAN: An ecological and technology enhanced tool to assess visual neglect. 115
Playing digital cards as an assessment tool for numerical abilities 115
An innovative tool for olfactive learning with tangible user interfaces in MOOC learning for viticulture and enology learning 112
Teaching evolutionary biology using artificial life models. 112
Modelli Strutturali con MPLUS 112
Studying the Evolutionary Basis of Emotions Through Adaptive Neuroagents: Preliminary Settings and ResultsAdvances in Artificial Life and Evolutionary Computation 112
Educational Robotics to Foster and Assess Social Relations in Students' Groups 112
Soft Skills 109
FROM ANIMALS TO ANIMATS 9 109
Pseudoneglect in children and young adults evaluated by means of the E-BTT 108
Analysis of spatial behaviour by the means of Euclidean Distances 108
Breeding Robots to Learn How to Rule Complex Systems 108
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 108
BTT-SCAN: A tool for the assessment of the Unilateral Spatial Neglect 108
E-TAN, a technology-enhanced platform with tangible objects for the assessment of visual neglect: A multiple single-case study 108
Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo 106
A neurorobotic model of stress-induced pseudoneglect 106
Further to the Left: Stress-Induced Increase of Spatial Pseudoneglect During the COVID-19 Lockdown 104
The E-TAN ANALYST project: New horizons on E-BTT data analysis 103
INTRODUCING HUMAN TRAINERS IN EVOLUTIONARY ROBOTICS 103
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 103
Reti Neurali e Missing Values 102
Learn2Lead 102
Multisensory educational materials: Five senses to learn 102
La vita artificiale come strumento di esplorazione teoretica nelle scienze del comportamento 101
Artificial Life. A New Way to Build Educational and Therapeutic Games. 101
Tangible Interfaces for Cognitive Assessment and Training in Children: LogicART 101
Playing with physical and digital cards to enhance numerical cognition in children 101
Approaching neuropsychological tasks through adaptive neurorobots 99
Groups of agents with a leader 98
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 98
Collective Adaptive Agents as Techniques to build-up Edutainments Systems. 98
Eutopia: Transferring Psycho-pedagogical Role Play to the Multiplayer Digital Stage 97
Do it with rhytm - how internal clocks can simplify life in artificial and biological organisms 97
For Corvids together is better. A model of cooperation in evolutionary robotics 97
PROACTIVE (Fostering Teachers' Creativity through Game-Based Learning) 97
Agent Based Modelling to Build Serious Games: The Learn to Lead Game 97
Educational Robotics to Support Social Relations at School 97
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum. 97
ENACT: Virtual Experiences of Negotiation 95
ROLE-GAMES, COMPUTER SIMULATIONS, ROBOTS AND AUGMENTED REALITY AS NEW LEARNING TECHNOLOGIES: A GUIDE FOR TEACHER EDUCATORS AND TRAINERS 95
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 95
Traditional Settings and New Technologies for Role-Play Implementation 94
La Robotica per l’apprendimento di Soft-skills 93
ACTION-BASED COGNITION: HOW ROBOTS WITH NO SENSORY SYSTEM ORIENT THEMSELVES IN AN PPEN FIELD BOX 92
Videogiochi di ruolo, simulazioni al computer, robot e realtà aumentata come nuove tecnologie per l'apprendimento: una guida per insegnanti, educatori e formatori 92
Document STELT (Smart Technologies to Enhance Learning and Teaching): Una piattaforma per realizzare ambienti di realtà aumentata per apprendere, insegnare e giocare 92
Educational Games for Soft-Skills Training in Digital Environments 91
Le nuove macchine per apprendere: simulazioni al computer, robot e videogiochi multi-utente. Alcuni Prototipi 91
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 91
DREAD-ED: Improving Communication Skills in Critical Situations 90
Robotics for soft skills training 90
Between creative process and creative product: DoCENT Mooc for the integration of technology, creativity and learning 90
IS LANGUAGE NECESSARY TO MERGE GEOMETRIC AND NON-GEOMETRIC SPATIAL CUES? THE CASE OF "BLUE-WALL TASK" 89
How to evolve autonomuos robots: Different approaches in evolutionary robotics. 89
For Corvids together is better. A model of cooperation in evolutionary robotics. 89
Potenziare e riscoprire le pratiche psico-pedagogiche tradizionali con gli Smart Objects: il progetto Infanzia Digi.Tales 3.6. 89
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 89
Methodology and Design of Technologically Enhanced Educational Role-Playing Games for Soft Skills Training 88
Artificial intelligence for psychologists: Between theoretical psychology and new research and intervention methodology in the psychological field 88
Learn to Lead: An Educational Game for Leaders to Be 87
DEVELOPMENTAL PATHWAYS IN THE ASSIMILATION OF NON-GEOMETRIC INFORMATION FOR ORIENTATION IN CHILDREN: A NEUROROBOTIC MODEL 87
Modelli, sistemi e applicazioni di vita artificiale e computazione evolutiva. WIVACE 2009 87
Situated psychological agents: A methodology for educational games 87
The SISINE Project: Developing an E-Learning Platform for Educational Role-Playing Games 83
Breedbot: an evolutionary robotics application in digital content. 83
Neuromodelling based on evolutionary robotics: on the importance of motor control for spatial attention 83
An agent-based modelling approach to build up educational digital games for kindergarten and primary schools 83
Modelli, sistemi e applicazioni di Vita Artificiale e Computazione Evolutiva WIVACE 2009 – ISBN: 978-88-8338-091-4 eISBN: 978-88-8338-092-1 82
SNIFF: A game-based assessment and training tool for the sense of smell 82
Evolving Autonomous Robots 81
AISC mid-term 2016 – Napoli - “Apprendimento, cognizione e tecnologia” 80
DREAD-ED 80
Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples 80
SISINE: un mondo virtuale per piccole comunità di apprendimento on-line 79
Introducing interactive evolutionary computation in data clustering 79
Totale 10.665
Categoria #
all - tutte 58.394
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 58.394


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021468 0 0 0 0 0 0 107 41 133 41 110 36
2021/20221.065 60 10 9 37 41 22 26 45 70 95 186 464
2022/20231.439 239 123 55 146 170 171 21 145 202 39 91 37
2023/20241.105 33 160 91 95 73 109 48 112 27 45 209 103
2024/20255.432 354 301 38 77 283 246 524 347 522 498 1.788 454
2025/20265.656 1.124 680 845 837 1.635 460 75 0 0 0 0 0
Totale 18.140