Learning is a mechanism to acquire new knowledge and to enhance individual skills in industrial and academic environments. In particular, employing learning methods in an industrial context supports the overall business competitiveness in the new economy. Currently, the e-Learning systems provide a simple “digitalization” of the learning process where the focus is on the educational resources, which are only an input of the whole learning process, and on their presentation (delivery). Computational Intelligence methodologies can overcome current learning systems limitations attaining to personalize learning content and activities to specific preferences of the learner and to assist designers with computationally efficient methods to develop “in time” e-Learning environments. This paper shows how to achieve both results exploiting an ontological representation of learning environment and memetic approach of optimization, integrated into a cooperative distributed problem solving framework.

Multi-agent memetic computing for adaptive learning experiences / Acampora, Giovanni; Gaeta, Matteo; Loia, Vincenzo; Vitiello, Autilia. - (2010), pp. 1-8. (Intervento presentato al convegno 2010 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE 2010) tenutosi a Barcelona, esp nel 2010) [10.1109/FUZZY.2010.5584436].

Multi-agent memetic computing for adaptive learning experiences

Acampora Giovanni;Vitiello Autilia
2010

Abstract

Learning is a mechanism to acquire new knowledge and to enhance individual skills in industrial and academic environments. In particular, employing learning methods in an industrial context supports the overall business competitiveness in the new economy. Currently, the e-Learning systems provide a simple “digitalization” of the learning process where the focus is on the educational resources, which are only an input of the whole learning process, and on their presentation (delivery). Computational Intelligence methodologies can overcome current learning systems limitations attaining to personalize learning content and activities to specific preferences of the learner and to assist designers with computationally efficient methods to develop “in time” e-Learning environments. This paper shows how to achieve both results exploiting an ontological representation of learning environment and memetic approach of optimization, integrated into a cooperative distributed problem solving framework.
2010
9781424469208
Multi-agent memetic computing for adaptive learning experiences / Acampora, Giovanni; Gaeta, Matteo; Loia, Vincenzo; Vitiello, Autilia. - (2010), pp. 1-8. (Intervento presentato al convegno 2010 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE 2010) tenutosi a Barcelona, esp nel 2010) [10.1109/FUZZY.2010.5584436].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/694316
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