The present work has two main objectives: the realization of a Virtual Training system about assembly operations in two immersive virtual environments and the comparison between the features offered. The first solution proposed is the use of commercial software IC.IDO, produced by ESI Group. It is designed for applications throughout all the PLM, offering support both in the design and production phases, as well as after-sales assistance. At the opposition, the second solution proposed is the use of the Open-source software Unity. This graphics engine has found significant success in gaming field in the recent years, as it allows more flexibility to the developer for the implementation of the features but requires greater competence in terms of programming. The following paragraphs firstly address the path outlined from the collection of customer’s requirements to the virtual prototypes’ release, following the Systems Engineering approach. Secondly, a benchmark between IC.IDO and Unity’s features is illustrated to point out their main differences, strengths and weaknesses.
Systems Engineering Approach for the Development of a Virtual Training Platform: Case Study in the Missile Systems Sector / Di Gironimo, G.; Buonocore, S.; Fariello, A.; Carpentiero, F.; Lanza, M. R.; Tarallo, A.. - 12980:(2021), pp. 655-669. [10.1007/978-3-030-87595-4_47]
Systems Engineering Approach for the Development of a Virtual Training Platform: Case Study in the Missile Systems Sector
Di Gironimo G.
;Buonocore S.;Tarallo A.
2021
Abstract
The present work has two main objectives: the realization of a Virtual Training system about assembly operations in two immersive virtual environments and the comparison between the features offered. The first solution proposed is the use of commercial software IC.IDO, produced by ESI Group. It is designed for applications throughout all the PLM, offering support both in the design and production phases, as well as after-sales assistance. At the opposition, the second solution proposed is the use of the Open-source software Unity. This graphics engine has found significant success in gaming field in the recent years, as it allows more flexibility to the developer for the implementation of the features but requires greater competence in terms of programming. The following paragraphs firstly address the path outlined from the collection of customer’s requirements to the virtual prototypes’ release, following the Systems Engineering approach. Secondly, a benchmark between IC.IDO and Unity’s features is illustrated to point out their main differences, strengths and weaknesses.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.