: This study investigated whether dynamical perceptual-motor primitives (DPMPs) could also be used to capture human navigation in a first-person herding task. To achieve this aim, human participants played a first-person herding game, in which they were required to corral virtual cows, called targets, into a specified containment zone. In addition to recording and modelling participants' movement trajectories during gameplay, participants' target-selection decisions (i.e. the order in which participants corralled targets) were recorded and modelled. The results revealed that a simple DPMP navigation model could effectively reproduce the movement trajectories of participants and that almost 80% of the participants' target-selection decisions could be captured by a simple heuristic policy. Importantly, when this policy was coupled to the DPMP navigation model, the resulting system could successfully simulate and predict the behavioural dynamics (movement trajectories and target-selection decisions) of participants in novel multi-target contexts. Implications of the findings for understanding complex human perceptual-motor behaviour and the development of artificial agents for robust human-machine interaction are discussed.

Modelling human navigation and decision dynamics in a first-person herding task / bin Kamruddin, Ayman; Sandison, Hannah; Patil, Gaurav; Musolesi, Mirco; di Bernardo, Mario; Richardson, Michael J.. - In: ROYAL SOCIETY OPEN SCIENCE. - ISSN 2054-5703. - 11:10(2024). [10.1098/rsos.231919]

Modelling human navigation and decision dynamics in a first-person herding task

bin Kamruddin, Ayman;Musolesi, Mirco;di Bernardo, Mario;
2024

Abstract

: This study investigated whether dynamical perceptual-motor primitives (DPMPs) could also be used to capture human navigation in a first-person herding task. To achieve this aim, human participants played a first-person herding game, in which they were required to corral virtual cows, called targets, into a specified containment zone. In addition to recording and modelling participants' movement trajectories during gameplay, participants' target-selection decisions (i.e. the order in which participants corralled targets) were recorded and modelled. The results revealed that a simple DPMP navigation model could effectively reproduce the movement trajectories of participants and that almost 80% of the participants' target-selection decisions could be captured by a simple heuristic policy. Importantly, when this policy was coupled to the DPMP navigation model, the resulting system could successfully simulate and predict the behavioural dynamics (movement trajectories and target-selection decisions) of participants in novel multi-target contexts. Implications of the findings for understanding complex human perceptual-motor behaviour and the development of artificial agents for robust human-machine interaction are discussed.
2024
Modelling human navigation and decision dynamics in a first-person herding task / bin Kamruddin, Ayman; Sandison, Hannah; Patil, Gaurav; Musolesi, Mirco; di Bernardo, Mario; Richardson, Michael J.. - In: ROYAL SOCIETY OPEN SCIENCE. - ISSN 2054-5703. - 11:10(2024). [10.1098/rsos.231919]
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/994972
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? 2
social impact