Joint improvisation is often observed among humans performing joint action tasks. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example. First, experiments involving movement coordination of different dyads of human players are performed in order to build a human benchmark. No designation of leader and follower is given beforehand. We find that joint improvisation is characterized by the lack of a leader and high levels of movement synchronization. Then, a theoretical model is proposed to capture some features of their interaction, and a set of experiments is carried out to test and validate the model ability to reproduce the experimental observations. Furthermore, the model is used to drive a computer avatar able to successfully improvise joint motion with a human participant in real time. Finally, a convergence analysis of the proposed model is carried out to confirm its ability to reproduce joint movements between the participants.

Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game / Zhai, Chao; Alderisio, Francesco; Słowiński, Piotr; Tsaneva Atanasova, Krasimira; DI BERNARDO, Mario. - In: PLOS ONE. - ISSN 1932-6203. - 11:4(2016), p. e0154361. [10.1371/journal.pone.0154361]

Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game

DI BERNARDO, MARIO
2016

Abstract

Joint improvisation is often observed among humans performing joint action tasks. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example. First, experiments involving movement coordination of different dyads of human players are performed in order to build a human benchmark. No designation of leader and follower is given beforehand. We find that joint improvisation is characterized by the lack of a leader and high levels of movement synchronization. Then, a theoretical model is proposed to capture some features of their interaction, and a set of experiments is carried out to test and validate the model ability to reproduce the experimental observations. Furthermore, the model is used to drive a computer avatar able to successfully improvise joint motion with a human participant in real time. Finally, a convergence analysis of the proposed model is carried out to confirm its ability to reproduce joint movements between the participants.
2016
Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game / Zhai, Chao; Alderisio, Francesco; Słowiński, Piotr; Tsaneva Atanasova, Krasimira; DI BERNARDO, Mario. - In: PLOS ONE. - ISSN 1932-6203. - 11:4(2016), p. e0154361. [10.1371/journal.pone.0154361]
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/674097
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 24
  • ???jsp.display-item.citation.isi??? 22
social impact