PONTICORVO, MICHELA
 Distribuzione geografica
Continente #
NA - Nord America 2.101
EU - Europa 1.637
AS - Asia 748
SA - Sud America 18
AF - Africa 6
OC - Oceania 3
Continente sconosciuto - Info sul continente non disponibili 2
Totale 4.515
Nazione #
US - Stati Uniti d'America 2.060
IT - Italia 1.193
SG - Singapore 475
CN - Cina 183
UA - Ucraina 74
DE - Germania 66
SE - Svezia 60
FI - Finlandia 56
GB - Regno Unito 41
IE - Irlanda 41
IN - India 33
CA - Canada 30
FR - Francia 28
NL - Olanda 27
TR - Turchia 14
PH - Filippine 13
BR - Brasile 10
MY - Malesia 10
RO - Romania 10
VN - Vietnam 10
MX - Messico 9
RS - Serbia 7
CH - Svizzera 5
PT - Portogallo 5
CO - Colombia 4
EG - Egitto 4
ES - Italia 4
SA - Arabia Saudita 4
AR - Argentina 3
AU - Australia 3
HR - Croazia 3
ME - Montenegro 3
BE - Belgio 2
CZ - Repubblica Ceca 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
EU - Europa 2
GR - Grecia 2
IR - Iran 2
JP - Giappone 2
PL - Polonia 2
TW - Taiwan 2
AT - Austria 1
CL - Cile 1
EE - Estonia 1
GH - Ghana 1
HU - Ungheria 1
LV - Lettonia 1
ZA - Sudafrica 1
Totale 4.515
Città #
Singapore 401
Chandler 361
Santa Clara 186
Ashburn 138
Naples 122
Jacksonville 103
Millbury 92
Napoli 86
Princeton 56
Nanjing 52
Rome 52
Boston 45
Milan 44
Woodbridge 41
Des Moines 40
Lawrence 38
Wilmington 37
Ann Arbor 31
Beijing 28
Pune 27
Boardman 25
Amsterdam 22
Ottawa 22
Redwood City 19
Turin 19
Bologna 15
Catania 14
Salerno 14
Frankfurt am Main 13
Manfredonia 12
Nanchang 12
Hebei 11
Houston 11
Antalya 10
Fairfield 10
Jiaxing 10
Norwalk 10
Viareggio 10
General Trias 9
Treviso 9
Caserta 8
Dong Ket 8
Helsinki 8
Randazzo 8
Shenyang 8
Belgrade 7
Changsha 7
Dublin 7
Kronberg 7
Jiangmen 6
Los Angeles 6
Nocera Inferiore 6
Velletri 6
Alvaro Obregon 5
Bari 5
Calcinato 5
Casoria 5
Fidenza 5
Florence 5
Forino 5
Hangzhou 5
Marigliano 5
Nola 5
Pescara 5
Portici 5
Scafati 5
Seattle 5
Stuttgart 5
Taranto 5
Verona 5
Acerra 4
Bisaccia 4
Bogotá 4
Cabuyao 4
Campinas 4
Casalnuovo di Napoli 4
Ipoh 4
Jeddah 4
Karlsruhe 4
Kunming 4
Marsala 4
Mascalucia 4
Nuremberg 4
Orange 4
Padova 4
Paris 4
Pimonte 4
Pomigliano d'Arco 4
Sacrofano 4
Tianjin 4
Torgiano 4
Torino 4
Toronto 4
Afragola 3
Alezio 3
Cagliari 3
Cairo 3
Castelfranco Veneto 3
Cinisello Balsamo 3
Council Bluffs 3
Totale 2.547
Nome #
Trasferimento di giochi di ruolo psico-pedagogici in contesti digitali 88
Educational Games for Soft-Skills Training in Digital Environments: New Perspectives. 86
Pairwise comparison psychoacoustic test on the noise emitted by DC electrical motors 83
Che cos'è l'intelligenza? Proviamo a rispondere costruendo robot. 81
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 79
DILIGO assessment tool: A smart and gamified approach for preschool children assessment 79
The Assessment of Visuospatial Abilities with Tangible Interfaces and Machine Learning 78
Artificial organisms as tools for the development of psychological theory: Tolman's lesson 77
Clustering of behavioral spatial trajectories in neuropsychological assessment 66
A computational model of the evolution of antipredator behavior in situations with temporal variation of danger using simulated robots 65
Basic emotions and adaptation. A computational and evolutionary model 65
Breeding Robots to Learn How to Rule Complex Systems 63
INTELLIGENZA ARTIFICIALE E PSICOMETRIA: QUALE FUTURO? - Simposio 62
Studio sull’emissione acustica di motori elettrici mediante test psicoacustici basati sul metodo del confronto a coppie 62
Allevare robot: Una nuova prospettiva. 61
BTT-SCAN: An ecological and technology enhanced tool to assess visual neglect. 61
Approaches to embed bio-inspired computational algorithms in educational and serious games 60
Playing digital cards as an assessment tool for numerical abilities 59
La vita artificiale come strumento di esplorazione teoretica nelle scienze del comportamento 57
BREEDBOT: AN EDUTAINMENT ROBOTICS SYSTEM TO LINK DIGITAL AND REAL WORLD 57
Multisensory educational materials: Five senses to learn 56
Artificial Neural Networks for Short-Form Development of Psychometric Tests: A Study on Synthetic Populations Using Autoencoders 53
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 53
BTT-SCAN: A tool for the assessment of the Unilateral Spatial Neglect 52
Educational Robotics to Support Social Relations at School 51
An agent-based modelling approach to build up educational digital games for kindergarten and primary schools 49
Educational Robotics to Foster and Assess Social Relations in Students' Groups 48
Diligo 2.0: A digital assessment tool for geometric and emotional skills in preschoolers 47
E-TAN, a technology-enhanced platform with tangible objects for the assessment of visual neglect: A multiple single-case study 47
INTRODUCING HUMAN TRAINERS IN EVOLUTIONARY ROBOTICS 46
Playing with physical and digital cards to enhance numerical cognition in children 46
Enhancing Digital Creativity in Education: The Docent Project Approach 45
Robotics for soft skills training 45
Agents, neuro-agents, and artificial organisms 45
Agent Based Modelling to Build Serious Games: The Learn to Lead Game 44
ACTION-BASED COGNITION: HOW ROBOTS WITH NO SENSORY SYSTEM ORIENT THEMSELVES IN AN PPEN FIELD BOX 43
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 42
Tangible Interfaces for Cognitive Assessment and Training in Children: LogicART 41
Valutazione dello pseudoneglect mediante strumenti tangibili e digitali 40
An innovative tool for olfactive learning with tangible user interfaces in MOOC learning for viticulture and enology learning 39
DEVELOPMENTAL PATHWAYS IN THE ASSIMILATION OF NON-GEOMETRIC INFORMATION FOR ORIENTATION IN CHILDREN: A NEUROROBOTIC MODEL 39
Applied behavior analysis (ABA) as a footprint for tutoring systems: A model of ABA approach applied to olfactory learning 39
Simulative Models to Understand Numerical Cognition 38
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 38
IS LANGUAGE NECESSARY TO MERGE GEOMETRIC AND NON-GEOMETRIC SPATIAL CUES? THE CASE OF "BLUE-WALL TASK" 37
Modelli, sistemi e applicazioni di Vita Artificiale e Computazione Evolutiva WIVACE 2009 – ISBN: 978-88-8338-091-4 eISBN: 978-88-8338-092-1 37
Midpoint: A Tool to Build Artificial Models of Numerical Cognition 37
Between creative process and creative product: DoCENT Mooc for the integration of technology, creativity and learning 37
EVOLVING ROBOT BEHAVIOUR AT MICRO (MOLECULAR) AND MACRO (MOLAR) ACTION LEVEL 36
Evolutionary Robotics as a tool to investigate spatial cognition in artificial and natural systems. 36
Educational Robotics Improves Social Relations at School 36
The big five game of personality: A digital role-playing game to assess and train students on big five theory 36
Breedbot: an evolutionary robotics application in digital content. 35
For corvids together is better: A model of cooperation in evolutionary robotics 35
LLM embeddings on test items predict post hoc loadings in personality tests. 34
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 34
Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples 33
Le simulazioni per lo studio della cognizione spaziale in un’ottica neuro-costruttivista 33
Artificial Intelligence Applied to Spatial Cognition Assessment 32
Le nuove macchine per apprendere: simulazioni al computer, robot e videogiochi multi-utente. Alcuni Prototipi 32
A neurorobotic model of stress-induced pseudoneglect 31
The E-TAN ANALYST project: New horizons on E-BTT data analysis 31
For Corvids together is better. A model of cooperation in evolutionary robotics 31
La codifica della informazioni spaziali geometriche e non-geometriche nell' orientamento spaziale: Uno studio con organismi artificiali. 29
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 29
SNIFF: A game-based assessment and training tool for the sense of smell 29
Editors 29
On the Edge Between Digital and Physical: Materials to Enhance Creativity in Children. An Application to Atypical Development 28
Embodied Artificial Intelligence: introducing artificial intelligence, robotics and evolutionary robotics to children 28
Soft Skills 27
Analysis of spatial behaviour by the means of Euclidean Distances 27
ENACT: Virtual Experiences of Negotiation 27
European Training Organization Programme for Innovative and Alternative Mediation Tool: apprendere mediation skills attraverso una piattaforma MORPG 27
Situated psychological agents: A methodology for educational games 27
Human Breeders for Evolving Robots. 26
Pseudoneglect in children and young adults evaluated by means of the E-BTT 25
Robotics Exhibits for Science Centres. Some Prototypes. 25
Toward tutoring systems inspired by applied behavioral analysis 25
Indexes for the E‐Baking Tray Task: A Look on Laterality, Verticality and Quality of Exploration 25
Autoencoders as an alternative approach to Principal Component Analysis for dimensionality reduction. An application on simulated data from psychometric models 24
The role of internal stimuli in building up an “inner world”. 24
Cooperation in corvids: a simulative study with evolved robot. 24
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 24
A Neural Model of Number Interval Position Effect (NIPE) in Children 23
The Number Interval Position Effect (NIPE) in the mental bisection of numerical intervals might reflect the influence of the decimal-number system on the Gaussian representations of numerosities: A combined developmental and computational-modeling study 23
Giftedness, creatività e costruzione dell’identità vocazionale in tarda adolescenza: luci e ombre nella costruzione di carriera" al "XXII Congresso nazionale SIO" Orientamento 5.0: verso nuovi futuri 22
Modelli, sistemi e applicazioni di vita artificiale e computazione evolutiva. WIVACE 2009 22
Modelli neuro-robotici dei processi di cooperazione diadica : uno studio preliminare 22
Enhancing neuropsychological testing with gamification and tangible interfaces: The baking tray task 22
Place cognition and active perception. A study with evolved robots. 21
Un modello di Robotica Evolutiva e Collettiva ispirato ai corvidi 21
Using technology and tangible interfaces in a visuospatial cognition task: The case of the Baking Tray Task 21
E-TAN platform and E-baking tray task potentialities: New ways to solve old problems 21
Towards Continuous Professional Monitoring of Health Status Based on Energetic Balancing 20
Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo 20
Integrating Exploratory and Predictive Techniques in Short Form Development: Autoencoders Applications on Psychometric Data 20
Hyper activity books for children: how technology can open books to multisensory learning, narration and assessment 20
A Systematic Review of Mobile Apps as an Adjunct to Psychological Interventions for Emotion Dysregulation 19
The Ability to Manage Unexpected Events and the Vocational Identity in Young People: The Italian Validation of Planned Happenstance Career Inventory 18
Conoscere la geometria senza rappresentazioni. Indicazioni da uno studio su organismi artificiali 18
Totale 4.010
Categoria #
all - tutte 21.249
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 21.249


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020207 0 0 0 0 26 12 8 23 12 26 47 53
2020/2021488 15 30 59 38 83 61 55 27 49 19 37 15
2021/2022572 25 5 7 17 30 23 17 24 40 73 101 210
2022/2023905 106 69 26 83 125 107 31 98 141 37 64 18
2023/2024924 26 119 60 78 47 89 50 56 18 34 242 105
2024/2025915 230 254 76 114 241 0 0 0 0 0 0 0
Totale 4.768